Sport

In computer science (CS), „sport“ is not a standard term with a specific definition. However, it can refer to various concepts depending on the context. For example, in gaming, „sport“ might denote competitive video games that are designed to emulate traditional sports, leading to the genre known as esports. Esports involves organized, multiplayer video game competitions, often between professional players or teams, and sometimes includes elements of strategic gameplay, teamwork, and athleticism analogous to physical sports.

Additionally, in the context of data science or machine learning, „sport“ could be used as a label for datasets related to athletic performance, game outcomes, or statistical analyses of sporting events. This might involve algorithms and models to predict game results or player performance based on historical data.

Overall, while „sport“ itself is not a core computer science term, it can intersect with various domains within CS, including gaming, data analysis, and artificial intelligence, as they relate to activities and statistics involving sports.